Mac Platform: Intel
OS version: 10.8+
Processor type(s) & speed: 64-bit
RAM minimum: N/A
Video RAM: N/A
Android: Buildpipe – Added pre-build step that verifies the environment. Check Android device, SDK and JDK before compiling the project and the scripts.
Asset Database: Added a new API for getting asset information without loading asset into memory.
D3D12: Added an error message if trying to Read-pixels from outside the Render Target’s bounds and return false to ignore the request.
Editor: Improved the tool tip message for Light Probes option in Renderer components.
GI: Added a tooltip in the editor for Light Probes option in Renderer inspectors.
GI: Light Probe Volume – fixed performance issue with LPPV when no Renderers are found in the same game object. Light Probe blending job is much faster now.
GI: Reflection Probes component: Added and updated tooltips.
Graphics: Improved CPU performance when calling lots of Graphics.DrawMesh API with null MaterialPropertyBlock (829800).
Graphics: Slight optimization of CommandBuffer.DrawMesh and CommandBuffer.DrawRenderer.
Graphics: Updated tooltip test for “Box Projection”, “Box Offset” & “Box Size”.
IL2CPP: Added an option to link.xml files to ignore missing assemblies.
iOS: Added iPhone 7 and 7+ entries to the device enum.
iOS: Added PlayerSettings to specify microphone and camera usage description. Needed for
iOS 10 / Xcode 8 compatibility.
iOS: Update Build and Run to work with Xcode 8.
Lighting: Renamed popup menu item from “Default scene parameter” to “Scene Default Parameters”.
Substance: Improved substance assets processing when switching platforms, upgrading a project and building.
tvOS: Added “Require Extended Game Controller” option to player settings.
VR – Updated Oculus plugin to version 1.8
More what’s new in 5.4.2 version: https://unity3d.com/unity/whats-new/unity-5.4.2
Link for more information: http://unity3d.com/unity/
Unity delivers a stable and scaleable platform for creating captivating content. Content that is efficient to create, and that works on low as well as high-end hardware.
• Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins).
• Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers.
• Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way.